![]() ![]() The Skannerz Commander is second in the series. There are no "tribes" in this version nor are there different models. With this model the user that scans can get the opponent's monster by winning, but this means that therefore they will lose a monster with a loss. The Skannerz Commander game is incompatible with the original Skannerz models. The Skannerz Racerz is the third in the Skannerz series, where you can scan barcodes, and race cars from three classes: "Off-Road", "Drag", and "Street". There are 120 cars in total, which consists of 40 cars per class. The game also has 64 optional parts you can install onto any of your vehicles to upgrade them. You start the game with a basic vehicle known as the "Gizmo" and you must win a certain number of races to progress in rank, from Rookie to Amateur to Pro. Cars and parts can be obtained by scanning barcodes and either receiving a car from the dealership or beating your opponent in a Pink Slip style race. Parts are also obtained the same way as dealership cars, but are received from the Garage. Only one of each car and car part can be obtained. Hindrances can pop up anytime you scan a barcode in the form of losing your car to the police, being impounded or a modified car crashing into a tree and losing a part. Races involve beating the other opponent and also involve 5 Speed Gear changes. Each track has its own obstacles: Off-road has bumps you have to avoid, drag involves your car swaying from side to side along the track and street involves your car slowing and sliding around turns. The fourth Skannerz series did not involve barcode scanning. The Skannerz Orbz are balls that act as arenas for other monsters. Not all previous monsters are included but the selected were put into disks ("dizks") which plug into the orb. the bottom half is the storage compartment for the dizks.the top half is where the dizks are inserted and battled.The orbz have a larger focus on strategy, the player must choose the monsters and strategy before the battle starts once the battle commences, the player has no control over the battle except to cheer the team on. The top half of the orb can be connected to the top half of a separate player. This battle is set up the same but at the end of a player battle the winner is given special items. There are 126 monsters to collect divided evenly between the first three consoles and 12 secret monsters (commonly known as the "Exiles") that any console can get. The Skannerz Commander console has another 126 monsters and 12 secret monsters that are unobtainable on the other models. The shrine itself features giant multi-colored balls similar to the ones on the Trial of Thunder.Monsters can be obtained through scanning a product barcode, and made to fight other monsters through a battle with another controller, or a battle with a NPC when a barcode belonging to another console is scanned.Įach monster has up to three attacks that can be learned when it gains enough HP. Other Orbs shine with different color lights (the Trial of Thunder orbs), or don't glimmer at all and have different designs like The Seven Heroines orbs the latter ones are also the only orbs that can be moved through Magnesis, as they're too heavy to lift.Īn Ancient Orb is involved in the DLC-exclusive Kihiro Moh Shrine's uncovering, as the player must recover it from inside the Yiga Clan Hideout to throw it into the giant chasm on the deep end of the hideout. ![]() Other identified ones include " Roscoe" from the Guardian Slideshow Shrine Quest, and the Sand Seal race trophy from The Undefeated Champ Shrine Quest.Īlmost all Orbs shine with an orange glimmer until placed in pedestals, turning blue alongside the pedestal itself and activating it. One example of an Ancient Orb is the Sheikah Heirloom held in Impa's house, which requires completing The Stolen Heirloom Shrine Quest to obtain and use. Ancient Orbs that can be lifted by hand have little to no concussive power, so they're ineffective as throwing weapons or to destroy breakable stone blocks. Most of them can be also launched via Stasis. Others, usually within shrines, are dispensed freely, and only one need find its way into each socket. Overworld Orbs are usually one-off items which involve a quest to obtain and place in a Shrine Pedestal, unlocking a path or shrine. Created as part of Sheikah Technology, the orbs mainly serve as keys related to Shrines and are known throughout Hyrule as prized and mysterious objects, even worn as jewelry by monster enemies like Hinox.
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